Freitag, 15. Februar 2013
für eine Hand voll Würfel - Kampfregeln aktualisiert
Ich habe die Kampfregeln um die Werte für unbewaffneten Kampf und um eine Klarstellung beim Kampf mit mehreren Beteiligten erweitert. Neue Version hier.
Montag, 21. Januar 2013
BattleFleet Baltic - beta version
The rules for BattleFleet Baltic have proceeded past the initial test phase, and will now be made available to the general public (that's you out there), for play-testing, feedback, ranting, what have you.
What's all this 'BattleFleet Baltic' malarkey then? Simple: I bought a bucket full of Spartan's Dystopian Wars ships when they came out, because I loved the models to distraction (and still do).
When I got hold of the rules and tested them, however, I found that they do not agree with a hoary gamer like yours truly: they are too fine-grained for my taste.
To avoid the embarrassment of committing yet another consignment of lead (well, resin) to the bottomless storage shelves, there to gather dust until Judgement Day, I decided to cook up my own rules for them.
Having shanghaied a couple of gaming mates, we set out to design rules, sketch out a background set in 1912 in an alternative history Baltic Sea, and run initial play tests. The result of which labours you may download below:
Baltic Gazetteer (background) - An overview of the nations that form the faction in BattleFleet Baltic. As such, the first instalment in a number of essays that will detail the alternative history setting for this game.
Ship sheets for the Teutonic Order - These use the Dystopian Wars models for the Prussian Empire. The file provides you with everything you need to play all models in the Prussian starter box and some beyond that, based on our model collection. The file is in .pdf format.
Ship sheets for the Royal Swedish-Danish Navy - Same thing for the SweDanes. Again, the file has all you need to play with models from the Britannian starter box, and some more besides.
What's all this 'BattleFleet Baltic' malarkey then? Simple: I bought a bucket full of Spartan's Dystopian Wars ships when they came out, because I loved the models to distraction (and still do).
When I got hold of the rules and tested them, however, I found that they do not agree with a hoary gamer like yours truly: they are too fine-grained for my taste.
To avoid the embarrassment of committing yet another consignment of lead (well, resin) to the bottomless storage shelves, there to gather dust until Judgement Day, I decided to cook up my own rules for them.
Having shanghaied a couple of gaming mates, we set out to design rules, sketch out a background set in 1912 in an alternative history Baltic Sea, and run initial play tests. The result of which labours you may download below:
Downloads
BattleFleet Baltic rules - The booklet containing the complete set of rules. You will also need some of the ship sheets below to play, as they contain the ship statistics.Baltic Gazetteer (background) - An overview of the nations that form the faction in BattleFleet Baltic. As such, the first instalment in a number of essays that will detail the alternative history setting for this game.
Ship sheets for the Teutonic Order - These use the Dystopian Wars models for the Prussian Empire. The file provides you with everything you need to play all models in the Prussian starter box and some beyond that, based on our model collection. The file is in .pdf format.
Ship sheets for the Royal Swedish-Danish Navy - Same thing for the SweDanes. Again, the file has all you need to play with models from the Britannian starter box, and some more besides.
Feedback
So what's that got to do with you? Well, if you would like to give your DisWars ships a bit of a different spin, feel free to try out our rules. And, more importantly, we will be very grateful for any feedback you have. No matter if it is on rules, stats, background, what ship sheets you would like to see, or presentation, anything will allow us to continue our work and tune the rules while churning out ship sheets for the other factions.Next Up
On the horizon, CBDR:- the Gotland Incident, a demonstration scenario
- ship sheets for the Hanseatic League (French Models)
- ship sheets for the Finnish Fennoman Navy (Covenant of Antarctica Models)
- ship sheets for the Kingdom of Poland (Blazing Suns Models)
- ship sheets for the Commune of Novgorod (FSA Models)
- ship sheets for the renegade Finnish Merivoimat Marinen (Russian Models)
- 5 scenarios arranged in a narrative campaign, covering the Gotland Campaign waged by the Teutonic Order against SweDenmark, with guest appearances by other navies
- an extension book covering submarines and introducing a new faction (hint: their leader empties his cups in one draught)
- a set of map-based campaign rules
Sonntag, 20. Januar 2013
... and the 'Vasa'
I have completed my SweDanish navy ships for BattleFleet Baltic, using the Britannian models from the Spartan's Dystopian Wars line. The last to hit the waters is the 'Vasa', so far the only aeroplane carrier comissioned by the Swedes. I chose a pretty simple paintjob, to quickly get the hull onto the table for play-testing.
More Infinity...
My Space Monkey Mafia is moving towards playability. Here's the diplomatic corps, complete with automatic rifle, jump pack and wicked knifey thing. Rather than mincing words, Morat diplomats mince their negotiation partners, it appears.
Thene there are the two remaining Morats, with the Hacker suffering from a severe case of "Too effing dark for a good photo".
And lastly, the HMG Intruder. I've been told that every Nomad force should have one.
Sonntag, 11. November 2012
Infinity: Daturazis and Szalamandra
Finally had a bit of decent sunlight, allowing me to take pictures of the Daturazis I finished a couple of weeks ago, and the Szalamandra TAG that got its last lick of paint two days ago. Here goes:
Mittwoch, 26. September 2012
für eine Hand voll Würfel - narrative Kampfregeln
Seit geraumer Zeit verwende ich für verschiedene Rollenspielrunden ein abgespecktes White-Wolf-Regelsystem. Das funktioniert im Wesentlichen nach dem Prinzip "Nimm' so viele W10, wie Du Dots in Grundeigenschaft und Fertigkeit hast. Alles, was die Erfolgsschwelle (normalerweise 6) erreicht, ist ein Erfolg." Das Nähere regelt ein Bundesgesetz das Ermessen von Gruppe und Storyguide.
Meine neueste Runde spielt in einer Low-Fantasy-Welt, die technologisch irgendwo Ende des 16. Jhdt. angesiedelt ist. Mantel und Degen also. Da mir die Kampfregeln im White-Wolf-System nicht dramatisch genug waren, habe ich (mit Unterstützung durch meine Runde) eine eigenes Kampfsystem entwickelt. Wir testen es derzeit, die angehängte Datei ist also als ein Entwurf zu verstehen.
Die wesentliche Idee dabei ist es, eine Abfolge von Würfelwürfen so einfach zu machen, dass ihr Ergebnis in dem Moment klar ist, wo die Würfel zur Ruhe kommen; und gleichzeitig jeden Wurf mit einer kurzen Schilderung des Fortgangs des Kampfes zu begleiten. So soll eine schneller, ja hektischer Wechsel von Wurf, Beschreibung, Wurf, Beschreibung.... zustande kommen, der erst regeltechnisch aufgelöst wird, wenn die Kämpfer ihrerseits auch innehalten. Später werde ich Erfahrungen damit posten, hier erst einmal der Entwurf:
Narrative Kampfregeln für eine Hand voll Würfel
Meine neueste Runde spielt in einer Low-Fantasy-Welt, die technologisch irgendwo Ende des 16. Jhdt. angesiedelt ist. Mantel und Degen also. Da mir die Kampfregeln im White-Wolf-System nicht dramatisch genug waren, habe ich (mit Unterstützung durch meine Runde) eine eigenes Kampfsystem entwickelt. Wir testen es derzeit, die angehängte Datei ist also als ein Entwurf zu verstehen.
Die wesentliche Idee dabei ist es, eine Abfolge von Würfelwürfen so einfach zu machen, dass ihr Ergebnis in dem Moment klar ist, wo die Würfel zur Ruhe kommen; und gleichzeitig jeden Wurf mit einer kurzen Schilderung des Fortgangs des Kampfes zu begleiten. So soll eine schneller, ja hektischer Wechsel von Wurf, Beschreibung, Wurf, Beschreibung.... zustande kommen, der erst regeltechnisch aufgelöst wird, wenn die Kämpfer ihrerseits auch innehalten. Später werde ich Erfahrungen damit posten, hier erst einmal der Entwurf:
Narrative Kampfregeln für eine Hand voll Würfel
Montag, 17. September 2012
Infinity - Space Monkey Mafia started
... as my Morat Aggression Force will henceforth be known.
I painted the Morat Vanguards and the Sogarat in a darker and more subdued colour scheme, to set them apart from my Nomad forces.
First off, the Sogarat Tempest Lt.. To be honest, I found painting him a bit monotonous, as he basically consists of armour plates and not much else.
And the three Morat Vanguard troopers. Not much to say, those painted up quite nicely, with the pants offering a good contrast to the dark armour.
All together now:
I painted the Morat Vanguards and the Sogarat in a darker and more subdued colour scheme, to set them apart from my Nomad forces.
First off, the Sogarat Tempest Lt.. To be honest, I found painting him a bit monotonous, as he basically consists of armour plates and not much else.
And the three Morat Vanguard troopers. Not much to say, those painted up quite nicely, with the pants offering a good contrast to the dark armour.
All together now:
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