Freitag, 15. September 2017

In a GrimDark Age - Warhammer Old World mod for 'In a Wicked Age'

Recently, I had much fun with playing Vincent Baker's In a Wicked Age. Since I also had a deep-seated ache for playing in the grim dark Old World of Warhammer again, an idea struck me (from behind, gaining a +2 to hit modifier).
So I went through the standard oracles presented for In a Wicked Age, re-sorted them to fit under the Chaos Powers, struck a couple of oracles which did not fit the tone, wrote a couple more to replace them. Lo and behold, I now have a game which has yielded two jolly good Warhammeresque convention games, which I will play-test some more. If you want to join the fray, go knock yourself out:

Oracles
Character Sheets

Please be aware that you will need a copy of the 'In a Wicked Age' rules to use this. Believe me, it's worth the money.

Montag, 19. Juni 2017

Sonntag, 21. Mai 2017

Freitag, 12. Mai 2017

Space:1889 - More 3d models

More hull models are done.

'Endtime' class Martian screw galley

'HMS Reliant' British aerial gunboat

'Sky Runner' Martian screw galley
This will be modified a bit more, by extending the stern section a bit.

'SMS Hamburg' German aerial gunboat

Mittwoch, 26. April 2017

Test 3d prints for HMS Aphid

My test prints for the HMS Aphid hull components have arrived. Errhm, minus the actual bottom of the hull, the file of which I forgot to submit to the print vendor. Ahem.

No matter, because these were made to assess whether the scale of the model works. It does, so I have given the go ahead to the 3d designer to do the other 8 hull models.



Montag, 17. April 2017

Space:1889 flight stands

Photos of the flight stands I will use for the Space:1889 game.The hullcutter is an early attempt of mine at scratch-building.

 


Sonntag, 9. April 2017

Space:1889 Aerial Combat project

I am finally tackling a project that has been knocking about at the back of my mind for years:
a game for combat between Martian Cloudships and colonial Aerial Gunboats in the skies of the Red Planet.

Two things need to be sorted out: models and rules.

For models, I have found someone to design 3d-models of the hulls that I can print and then embellish with details, rigging, ordnance et cetera. I already have the test model for the British 'Aphid' class gunboat (you will find images of the model below). As soons as I have obtained a test print to check scale, 8 more hulls will be 3d-modelled. Scale is 1/300th(ish).
Ships will be modelled on home-made flight stands involving telescopic pointers, neodyme magnets and a genereous helping of stuff from the plumbing section of my local DIY store. So models will be shown at different altitudes, and they can yaw (obviously), but will not roll or pitch.

For rules, well, I will write my own. Again. :o)
I intend to steal a lot from games like, for example, Star Wars:X-Wing, where I like the way movement needs to be planned in advance, and is handled by means of templates. Rules will be geared towards each player commanding one to three ships, so they will simulate individual ship and small squadron actions, rather than grand fleets.

Stay tuned for news.

HMS 'Aphid'